It's a demo and work in progress! Wishlist on Steam

Resurrect is a horror roguelite card game where you engage in battles by deploying creatures, using instant cards, and executing powerful combos. Choose from various decks, each offering distinct playstyles including Mech, Demon, Mage, and Dragon.

Gameplay

  • Fight by placing your creatures, using instant cards, and maximizing card effects to create deadly combos
  • Choose from several decks, each with its unique playstyle, such as Mech, Demon, Mage, Dragon, and more
  • Every starter deck includes a loyal buddy that gains experience and evolves as you progress in battles
  • Build your deck by exploring the map, finding or trading cards
  • Navigate the map to encounter strange creatures and mysterious individuals who can either assist or deceive you!

Features

  • 220+ Unique cards
  • 7+ Creature types
  • 60+ Unique card effects that can be combined to execute combos
  • 6+ Starter decks, each with a unique companion creature featuring 4 stages of evolution
  • 12+ Unique points of interest on the map
  • 8+ Optional meta-progression items to give you an additional edge as you play the game

Discord

Download

Download
ResurrectBuild.zip 123 MB

Development log

Comments

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(3 edits)

Honest I got hooked on the game, I played for an hour. I really love the art and the gameplay since it seems refreshing. However, I cannot recommend this game to anyone else considering its problems.
Edit: It really needs balancing badly!

Problems in the game: 


1. RNG
Enemy difficulty is always "RANDOM".  The first enemy that you face can have "special" cards that can destroy you in the first round. It can either be very easy, with or without strategy, or be very hard even with strategies.  The difficulty is not progressional.


2. Progression and Enemies
The amount of cards and items that will boost your power as you go through the game is a bit too low. You can either rely on RNG to progress 15+ steps in the game or just die from your opponents overpowering you with their almost unlimited amount of OP cards. 


3. Enemies do not Follow Player Rules

For Context

2-Point cards require you to consume 2 cards for you to be able to summon them. It is very high in stats, that's why it has high requirements. 

If I can't magically summon 2-point cards then why can the enemy just use them without restriction? It's absolutely annoying and takes the fun out of the game. It's practically the reason why I keep dying in the first place. It's like a pro (me) fighting a newbie hacker (bot) for example. No matter how skilled you are at the game, you'll never win against a cheater. 

It is plain stupid. Not to mention the fact that after killing a 2-point card, the enemy then summons another two 2-point cards.

It defeats a purpose in the game. Making 2-point cards are absolute shit


A. Limited Cards

Cards are limited, you'll have better uses for the 2 cards you are going to consume. Even just losing 2 cards is detrimental to your progress since they won't be going to your deck anymore. To add, yes your deck runs out very fast. 

No more cards? Well your dead

The opponent enters the chat with unlimited cards:


B. Exposes defenses

Just by summoning a 2-point card, you'll have 1-2 open slots for an enemy card to damage you. 

Open slots are viable to dmg you. Even if you end the turn and draw one more card. How can you kill a 2-point card using a 0-point card?

It's impossible

This ain't even a strategy because the opponent out-damages you and out-healths you! AND they'll just stack 2-point cards to face your 2-point card until it dies and they keep summoning more.

....................................................................................................

Edit: Honestly. Would play more if only it was balanced and revamped! I played it for more than 3 hours now.

(+1)

Thank you for your feedback. I uploaded a new update taking in account what you said.

- Now the difficulty progresses as you progress in the game in terms of life, number of cards and quality of enemy cards
- I have put another slot for the enemy, so you can see which card will be placed next: no more surprises, you will see what is coming
- Healing potion now completely heal

Let me know if things are improved and happy playing!

Wow, a quick update?
You're actually a pretty amazing developer. 
Considering your reply, you probably didn't change the enemy having "too many 2-point cards". I guess It would make sense since the game might become easier than what you intended it to be.

Thanks for the update! I'll try playing the new update rn

Now the number of 2-point cards that the AI currently has will increase as you progress in the game.

You can also adjust the difficulty in the options menu if is too much frustrating in the beginning.

Additionally, there is a feature that allows you to see which card the AI will place next, disabled by default.

Happy playing!